Some time ago Apple game out with the AirPlay feature (an upgraded AirTunes) which enables iOS devices and iTunes play music and videos on a remote device. In our office we have a Linux box, a set of speakers and a few laptops sporting Mac and Windows. Tonight I set out with a goal to […]
The case study: Rivals I decided to give away current version Rivals for free, until next major feature update. A day later when checking on the sales numbers, my jaw dropped to the floor. The number of downloaders had jumped up a 10 000%. Yes, you read that right – more than a 100 times up:
Building and releasing iPhone apps and at the same time versioning them easily can be a bit tedious. Several posts (like this or this) show how to use agvtool for automated versioning. But for me this is still not automated enough.
I have a dream. A dream of devices that somehow know what I want of them. A dream of devices that do not bother me with repetitive questions or reminders of the same event. A dream of devices that are Context Aware.
Contrary to several posts I have read, my contact with Apple during AppStore review was all pleasant. Leaving aside the fact that my Rivals app did accidentally use private API (which was not intentional), Apple was kind enough to pinpoint the API calls so that I could remove them and rewrite the app a bit.
Today I got my Rivals.app rejected from AppStore because it used private API calls. Fortunately nowadays Apple lists the calls in the reject message to make it easier to remove them. I was unfortunate to be using: addTextFieldWithValue:label: textFieldAtIndex: For anybody wondering about their app prior to submitting to AppStore here is a collection of […]
All the docs at Apple indicate that AdHoc provisioning is as simple as rebuilding your project with new distribution profile. But unfortunately it is not that simple.
I have completed the version 1.0 of the Rivals.app and uploaded it to the AppStore. Currently it is in state ‘In Review’ and I hope it to be released soon. For more information head on to Rivals site.
Below is a presentation by PinchMedia that analyzes ad-supported free apps compared to paid apps. The main summarizing thoughts: • Average app needs CPM > $8 to beat $0.99 app revenue • Only give app away free if something in it screams “FREE” • For paid app, release ad-supported free companion only when actual collected […]
Well.. not totally iBrick, but just God awfully slow, especially Messages and Settings apps. Googling showed that iPhone 3G pwners have had issues with slow app startup since 2.x times. Few of them blamed Cydia.app, others indicate that restoring a pwned 3.0 phone from 2.x backup is a way to troubles. I am leaning towards […]